About

Born in virtual worlds. Still building for the next generation.

Dubit's original virtual world, circa 2002

Dubit was founded in 1999 by teenagers building online worlds for people like themselves: spaces to play, socialise, customise avatars, and belong, at a time when the internet wasn't designed with young people in mind.

Those early virtual worlds grew quickly. But more importantly, they taught us something enduring:

You can't fake being native to youth culture. You have to understand the systems, the behaviours, and the unspoken rules that make digital spaces feel authentic.

As brands began asking us to build similar experiences for their audiences, Dubit's role became clear. We weren't just builders. We were translators. Between brands and platforms. Between strategy and culture. Between intent and behaviour.

Twenty-five years on, the platforms have changed (Roblox, Fortnite, mobile apps, immersive commerce) but the problem hasn't.

Brands still want to connect with digital-native audiences.
And digital natives still reject anything that doesn't feel earned.

That's where Dubit sits today.

Along the way, our work has been recognised with a Shorty Award for gamification and a 4A's Jay Chiat Award for gaming strategy, alongside partnerships with some of the world's biggest brands.

What We Do

We help brands

Understand young audiences through purpose-built research and long-running trend tracking

Plan how and where to show up across youth-native platforms

Build experiences, communities, and commerce that feel native, not bolted on

Measure what actually worked, and recontact audiences over time

Our work spans research, strategy, gaming platforms, immersive commerce, and apps, not because we “do everything,” but because modern youth engagement doesn't fit neatly into one box.

Recognition

Award-winning work

Shorty Award Winner

Gamification

Dettol Hygiene Quest on Roblox. An educational gaming experience teaching children proper hygiene practices while engaging them as Hygiene Heroes.

5.8M

unique users

+35.78%

hygiene knowledge

4A's Jay Chiat Silver

Gaming Strategy

Lunchables Playables on Roblox. The first brand loyalty program on Roblox, rewarding kids for playing the games they already enjoy.

+22%

sales velocity

9.3B

Lunch Points earned

Leadership

The team behind the platform

Matthew Warneford, CEO at Dubit

Matthew Warneford

CEO

Matthew Warneford is CEO and co-founder of Dubit. The studio builds immersive experiences for brands including Disney, Samsung, and the Grammy Awards, with work recognised by the 4A’s Jay Chiat Awards and the Shorty Awards. In 2025 he advised policymakers at the House of Lords on gaming as economic infrastructure.

Paul Bone, CFO at Dubit

Paul Bone

CFO

Paul brings 20+ years of experience running finance teams with a background in tech, gaming and ad-tech including Chelsea FC, Telefonica and NCsoft.

Steph Whitley, CCO at Dubit

Steph Whitley

CCO

Steph is responsible for maximising business opportunities, building strategic partnerships, and overseeing the commercial team.

Ian Douthwaite, Founder at Dubit

Ian Douthwaite

Founder

Ian founded Dubit having sold his previous business. He oversees the finance and research business.

JC Capelli, Chairman at Dubit

JC Capelli

Chairman

Former CEO of a publicly-listed real estate company in Europe.

“We build digital spaces the way young people actually use them, and help brands earn their place inside.”

Bridging brands and digital-native audiences since 1999.

Want to work with us?

Whether it's research, strategy, or building the next hit experience, let's talk about how Dubit can help your brand connect with the next generation.