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Fortnite and cross-platform work

Should a brand activate on Fortnite or Roblox?

By Matthew Warneford, CEO

Published 26 September 2026

By Dubit's February 2026 estimate, the audience a brand can actually reach through UEFN, Fortnite's creator platform, is less than one-twentieth of Roblox's monthly active users, all of whom we count as potential reach.

The reason is UEFN itself: it is still early, and it competes inside Fortnite with the official Fortnite modes. Roblox's own user figures are on how many people use Roblox.

Keeping in touch with players after a campaign is the second difference. Fortnite has no direct equivalent of Roblox Communities, so on Fortnite we recommend funnelling players into a brand Discord instead. Because that asks more of the player, we expect it to be less effective than the Roblox Community funnel.

Dubit also builds on Fortnite. EUROballer Battle, our game for UEFA EURO 2024, was selected as a Fortnite Featured pick. For Epic we built Crazy Cards, a multiplayer card game for social, low-intensity moments between battle royale sessions.

This page also answers

  • How large is the audience actually reachable through UEFN?
  • How do you keep contact with players after a Fortnite campaign?
Matthew Warneford

CEO

Matthew Warneford is CEO and co-founder of Dubit. The studio builds immersive experiences for brands including Disney, Samsung, and the Grammy Awards, with work recognised by the 4A’s Jay Chiat Awards and the Shorty Awards. In 2025 he advised policymakers at the House of Lords on gaming as economic infrastructure.

Deciding where a brand moment should live, Roblox, Fortnite or both?