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Roblox platform economics and market intelligence

Is Roblox just for young children?

By Matthew Warneford, CEO

Published 16 September 2026 · Updated 23 September 2026 · Figures as of June 2026

No. Roblox reports that in Q2 2026, 35% of users who have age-checked were under 13, 38% were 13 to 17 and 27% 18 and over. These are shares of age-checked users over the last week of the quarter to 30 June 2026, not of all daily active users.

Roblox reports 123 million daily active users in Q2 2026 and no longer publishes a split of them by age. Since Q1 2026 it has reported age only as the share of users who have age-checked. Of users who had age-checked in Q1 2026's last week, Roblox reports 36% under 13, 38% 13 to 17 and 26% 18 and over. These figures are platform-wide, not any one game's or brand's audience.

Roblox reported no age data for Q4 2025, while it moved from self-reported age to age-checked metrics. The quarter before, it still published counts. Roblox reports 49.8 million under-13 daily active users and 101.3 million aged 13 and over in Q3 2025, of 151.5 million in total. The two groups do not add up to the total, because Roblox also charts a group of unknown age that it gives no figure for. That quarter Roblox set age from a hierarchy of sources led by age verification, and it says earlier quarters may not be comparable. These counts are not comparable with the age-checked shares for 2026 either.

Earlier quarters used self-reported age. On that basis the under-13 share of daily active users fell: Roblox reports it was 51% in Q1 2021 and 39% in Q3 2024. Roblox reports 39.7 million under-13 daily active users and 71.4 million aged 13 and over in Q2 2025, of 111.8 million in total. That was the last quarter reported that way. Here too the two groups do not add up to the total, because of the unknown-age group.

Source: Roblox Corporation quarterly reports. Share of Roblox users by age group, 2019-Q1 to 2026-Q2. Figures as of June 2026.
The figures in this chart
Age as users reported it. Share of all daily active users, computed from the DAUs Roblox reports.
QuarterUnder 13 (share of total)13 and over (share of total)Total daily active users
2019-Q19.0 million (57%)6.4 million (41%)15.8 million
2019-Q29.9 million (58%)6.7 million (39%)17.1 million
2019-Q310.8 million (59%)7.1 million (39%)18.4 million
2019-Q411.0 million (58%)7.7 million (40%)19.1 million
2020-Q113.3 million (56%)9.7 million (41%)23.6 million
2020-Q217.9 million (54%)14.6 million (44%)33.4 million
2020-Q319.3 million (53%)16.1 million (44%)36.2 million
2020-Q419.5 million (53%)17.2 million (46%)37.1 million
2021-Q121.3 million (51%)20.5 million (49%)42.1 million
2021-Q221.5 million (50%)21.4 million (50%)43.2 million
2021-Q323.1 million (49%)23.8 million (50%)47.3 million
2021-Q423.6 million (48%)25.6 million (52%)49.5 million
2022-Q125.5 million (47%)28.3 million (52%)54.1 million
2022-Q224.2 million (46%)27.7 million (53%)52.2 million
2022-Q326.4 million (45%)31.9 million (54%)58.8 million
2022-Q426.0 million (44%)32.4 million (55%)58.8 million
2023-Q128.7 million (43%)36.9 million (56%)66.1 million
2023-Q228.2 million (43%)36.8 million (56%)65.5 million
2023-Q329.7 million (42%)40.0 million (57%)70.2 million
2023-Q429.3 million (41%)41.4 million (58%)71.5 million
2024-Q132.1 million (41%)44.9 million (58%)77.7 million
2024-Q232.4 million (41%)46.4 million (58%)79.5 million
2024-Q334.5 million (39%)53.6 million (60%)88.9 million
2024-Q432.5 million (38%)52.1 million (61%)85.3 million
2025-Q136.1 million (37%)61.0 million (62%)97.8 million
2025-Q239.7 million (36%)71.4 million (64%)111.8 million
Age from Roblox's hierarchy of sources, led by age checks. Share of all daily active users, computed from the DAUs Roblox reports.
QuarterUnder 13 (share of total)13 and over (share of total)Total daily active users
2025-Q349.8 million (33%)101.3 million (67%)151.5 million
Users who have age-checked. Share of users who have age-checked, as Roblox reports it; not a share of all daily active users.
QuarterUnder 1313 to 1718 and overTotal daily active users
2026-Q136%38%26%132 million
2026-Q235%38%27%123 million

This page also answers

  • How old are Roblox players?
  • What share of Roblox users are under 13?
  • What share of Roblox users are adults?
  • How many daily active users does Roblox have?
Matthew Warneford

CEO

Matthew Warneford is CEO and co-founder of Dubit. The studio builds immersive experiences for brands including Disney, Samsung, and the Grammy Awards, with work recognised by the 4A’s Jay Chiat Awards and the Shorty Awards. In 2025 he advised policymakers at the House of Lords on gaming as economic infrastructure.

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