No. Roblox reports that in Q2 2026, 35% of users who have age-checked were under 13, 38% were 13 to 17 and 27% 18 and over. These are shares of age-checked users over the last week of the quarter to 30 June 2026, not of all daily active users.
Roblox reports 123 million daily active users in Q2 2026 and no longer publishes a split of them by age. Since Q1 2026 it has reported age only as the share of users who have age-checked. Of users who had age-checked in Q1 2026's last week, Roblox reports 36% under 13, 38% 13 to 17 and 26% 18 and over. These figures are platform-wide, not any one game's or brand's audience.
Roblox reported no age data for Q4 2025, while it moved from self-reported age to age-checked metrics. The quarter before, it still published counts. Roblox reports 49.8 million under-13 daily active users and 101.3 million aged 13 and over in Q3 2025, of 151.5 million in total. The two groups do not add up to the total, because Roblox also charts a group of unknown age that it gives no figure for. That quarter Roblox set age from a hierarchy of sources led by age verification, and it says earlier quarters may not be comparable. These counts are not comparable with the age-checked shares for 2026 either.
Earlier quarters used self-reported age. On that basis the under-13 share of daily active users fell: Roblox reports it was 51% in Q1 2021 and 39% in Q3 2024. Roblox reports 39.7 million under-13 daily active users and 71.4 million aged 13 and over in Q2 2025, of 111.8 million in total. That was the last quarter reported that way. Here too the two groups do not add up to the total, because of the unknown-age group.
